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[18813] 朝鮮・北九州マップを作りましたが・・・。返信 削除
2014/3/2 (日) 18:24:22 マンネルヘイム

題名の通りです。朝鮮征伐を意識しました。河川を使って航路としました。
質問があります。作ったマップデータは管理人さんに言えば、保存してもらえるようですが、
「表示」ボタンを押したとき、下の空欄に出てくる数列は何でしょうか?
過去の掲示板ログを見る限りでは、その数式を空欄にいれれば、同じデータを誰でも見れるそうですが、やってみてもどうにもなりませんでした。




[18816] とりあえず、数式をはっておきます。返信 削除
2014/3/2 (日) 22:50:13 マンネルヘイム

chikei[0]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[1]=new Array(0,1,1,1,1,1,2,3,3,3,3,3,3,3,2,3,3,3,3,2,2,2,2,3,2,3,2,2,2,2,2,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[2]=new Array(0,8,1,1,1,1,2,2,3,3,3,2,3,2,3,3,3,3,3,2,2,2,3,2,3,3,2,2,2,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[3]=new Array(0,8,1,1,1,1,2,2,3,2,2,2,2,2,3,3,3,3,2,2,2,2,2,3,3,2,2,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[4]=new Array(0,8,8,8,1,1,1,2,2,2,2,2,2,2,3,3,3,2,2,1,1,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[5]=new Array(0,8,8,8,8,1,1,2,1,2,2,2,2,2,3,3,2,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[6]=new Array(0,8,8,8,8,8,8,1,1,1,1,2,2,2,2,3,3,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[7]=new Array(0,8,8,8,8,8,8,8,1,1,1,1,2,3,3,2,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[8]=new Array(0,8,8,8,8,8,8,8,8,1,1,1,2,2,3,3,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[9]=new Array(0,8,8,8,8,8,8,8,1,1,1,1,2,3,3,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[10]=new Array(0,8,8,8,8,8,8,6,1,1,1,1,2,2,3,2,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[11]=new Array(0,8,8,8,8,8,1,6,6,1,1,1,2,3,3,2,2,2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[12]=new Array(0,8,8,8,8,8,1,1,1,1,1,1,1,2,2,3,2,2,2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[13]=new Array(0,8,8,8,8,1,1,1,1,1,1,1,2,2,3,3,3,3,3,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[14]=new Array(0,8,8,8,8,1,1,1,6,6,1,1,1,2,2,3,3,3,3,2,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[15]=new Array(0,8,8,8,8,8,1,6,1,1,1,1,1,2,2,2,3,3,2,2,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[16]=new Array(0,8,8,8,6,6,6,6,1,1,1,1,2,2,2,2,3,3,3,2,8,8,8,8,2,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[17]=new Array(0,8,8,6,6,6,6,1,1,2,2,1,1,2,2,2,3,3,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[18]=new Array(0,8,8,6,6,8,8,8,1,1,2,1,1,2,2,2,2,3,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[19]=new Array(0,8,6,6,8,1,1,1,1,1,1,1,1,1,2,2,2,3,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[20]=new Array(0,8,6,6,8,1,1,1,1,2,2,1,1,1,2,2,2,2,2,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[21]=new Array(0,8,6,6,8,1,8,1,2,1,1,2,1,2,2,2,2,2,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[22]=new Array(0,8,8,6,6,8,8,1,1,1,2,2,1,1,2,2,2,2,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[23]=new Array(0,8,8,6,6,8,8,1,1,2,2,2,2,2,2,2,2,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[24]=new Array(0,8,8,6,6,8,8,1,1,1,2,2,2,2,2,2,2,2,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[25]=new Array(0,8,6,6,8,8,1,1,1,2,3,3,2,2,2,2,2,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[26]=new Array(0,8,6,6,8,8,1,1,1,2,2,3,2,2,1,1,2,1,1,6,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[27]=new Array(0,6,6,8,8,1,1,1,2,3,3,3,3,1,1,2,8,8,6,6,8,8,8,2,2,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[28]=new Array(0,6,6,8,1,1,1,1,2,3,3,1,1,1,1,2,2,2,8,6,6,6,6,2,2,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[29]=new Array(0,6,6,8,1,8,1,1,1,1,1,1,8,8,8,2,2,8,8,6,6,6,2,2,6,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[30]=new Array(0,8,6,6,8,8,8,1,6,1,8,8,8,8,8,8,8,8,8,8,8,8,2,2,6,6,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[31]=new Array(0,8,6,6,8,8,8,6,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,6,6,8,8,8,8,2,8,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[32]=new Array(0,8,8,6,6,8,8,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,6,2,8,8,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[33]=new Array(0,8,8,6,6,8,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2,2,6,1,2,3,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[34]=new Array(0,8,8,8,6,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,6,6,6,1,1,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[35]=new Array(0,8,8,8,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2,1,1,1,1,1,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
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chikei[72]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[73]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[74]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[75]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[76]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[77]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[78]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[79]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[80]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[81]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[82]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[83]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[84]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[85]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[86]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[87]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[88]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[89]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[90]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[91]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[92]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[93]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[94]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[95]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[96]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[97]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[98]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[99]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[100]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
chikei[101]=new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);


[18824] HEXマップ・エディタに関して返信 削除
2014/3/7 (金) 19:43:10 徳翁導誉

> 質問があります。作ったマップデータは管理人さんに言えば、保存してもらえるようですが、
> 「表示」ボタンを押したとき、下の空欄に出てくる数列は何でしょうか?
> 過去の掲示板ログを見る限りでは、その数式を空欄にいれれば、同じデータを誰でも見れるそうですが、やってみてもどうにもなりませんでした。

あっ、そのタイプのマップ・エディタはこちら↓ですね。
http://www31.atpages.jp/tokuou/hex_editor/editor.html
前回紹介したエディタは、背景に画像を取り込んで作る大型版で、
今回紹介したエディタは、直接数字を打ち込んで作る中型版ですね。
これらは自作用に作っただけなので、本当に需要があるなら公開用も作れますが。

ちなみに、中型版用にデータを変更すると、以下のようなになります。
初期データを「数値消去」して、枠内に下記データをコピペしたら、
「地図表示」を押すと、誰でもそのマップを閲覧する事が出来ます。

111112333333323333222232322222880
811112233323233333222323322288880
811112232222233332222233228888880
888111222222233322118888888888880
888811212222233221888888888888880
888888111122223321888888888888880
888888811112332118888888888888880
888888881112233118888888888888880
888888811112332188888888888888880
888888611112232218888888888888880
888881661112332228888888888888880
888881111111223222888888888888880
888811111112233333888888888888880
888811166111223333288888888888880
888881611111222332288888888888880
888666611112222333288882888888880
886666112211222332188888888888880
886688811211222232188888888888880
866811111111122231188888888888880
866811112211122222188888888888880
866818121121222221188888888888880
886688111221122221118888888888880
886688112222222211188888888888880
886688111222222221188888888888880
866881112332222211888888888888880
866881112232211211688888888888880
668811123333112886688822888888880
668111123311112228666622888888880
668181111118882288666226888888880
866888161888888888888226688888880
866888618888888888888886688882810
886688668888888888888888628822220
886686688888888888888888226123230
888666688888888888888888666112330
888666888888888888888882111112220
888866888888888888888822222211110
811111888888888888882223322122120
822122288888888888888222221111220
822222688888888888888823217111220
888888668888888888888282327771220
888888668888888888882882277771110
888888866666666666666228277727710
888888866666666666666112222277710
888888888888888888882212777227710


> 朝鮮征伐を意識しました。河川を使って航路としました。
別に「航路」など設定しなくても、海も船ユニットで普通に進めますよ(笑)。
大陸が舞台の三国大戦の方では、題材的にも使えない設定ですが、
地中海が舞台のポエニ大戦では、船ユニットも普通に登場しますので。

また、本当の意味での航路設定を用いるにしても、
それは浅瀬であったり、海流であったりが元となりますので、
その航路設定(特に西側)は、ちょっと違うかな?という気も・・・・
例えば済州島は、海底火山の山頂が海面から飛び出た島なので、
天然の良港というモノが無く、寄港地としては使われませんでしたからねえ。
まあ、もし海に差を付けるのであれば、「内海と外海(近海と遠海)」の方が良いかと。
その上で、外海には「海流マーク(同方向なら消費半分、逆方向なら倍)」を付けても良いでしょうし。

とは言え、朝鮮半島を中心としたマップというのは、
「倭国と高句麗の戦い」「白村江の戦い」「元寇」「秀吉の朝鮮出兵」「日清戦争」「朝鮮戦争」と、
古代から現代までシナリオ制作が可能なので、1つあれば便利かも知れませんね?
場合によっては、「北朝鮮崩壊」の未来シナリオも可能ですし(笑)。
ただ個人的には、需要が少ないからこそ実在も少ない「古代史ゲーム」なんかも面白い気はしますが。


[18829] Re:HEXマップ・エディタに関して返信 削除
2014/3/7 (金) 21:43:35 マンネルヘイム

そうだったんですか・・・。
すいません、大戦系は経験がほとんど無くて・・・。
それでは、一度、作りなおしてみます。


[18831] Re2:HEXマップ・エディタに関して返信 削除
2014/3/7 (金) 21:47:08 マンネルヘイム

とりあえず、不自然な航路を削除しました。


[18832] Re3:HEXマップ・エディタに関して返信 削除
2014/3/7 (金) 21:58:35 マンネルヘイム

111112333333323333222232322222880
811112233323233333222323322288880
811112232222233332222233228888880
888111222222233322118888888888880
888811212222233221888888888888880
888888111122223321888888888888880
888888811112332118888888888888880
888888881112233118888888888888880
888888811112332188888888888888880
888888611112232218888888888888880
888881661112332228888888888888880
888881111111223222888888888888880
888811111112233333888888888888880
888811166111223333288888888888880
888881611111222332288888888888880
888888811112222333288882888888880
888888112211222332188888888888880
888888811211222232188888888888880
888811111111122231188888888888880
888811112211122222188888888888880
888818121121222221188888888888880
888888111221122221118888888888880
888888112222222211188888888888880
888888111222222221188888888888880
888881112332222211888888888888880
888881112232211211888888888888880
888811123333112888888822888888880
888111123311112228888822888888880
888181111118882288888228888888880
888888181888888888888228888888880
888888818888888888888888888882810
888888888888888888888888828822220
888888888888888888888888228123230
888888888888888888888888888112330
888888888888888888888882111112220
888888888888888888888822222211110
811111888888888888882223322122120
822122288888888888888222221111220
822222888888888888888823218111220
888888888888888888888282328881220
888888888888888888882882288881110
888888888888888888888228288828810
888888888888888888888112222288810
888888888888888888882212888228810


[18848] Re4:HEXマップ・エディタに関して返信 削除
2014/3/14 (金) 19:51:36 徳翁導誉

面積比率とか考慮せず、既製の九州マップをくっつけると、こんな感じになりますね。
http://www31.atpages.jp/tokuou/hex_editor/editor.html

1111123333333233332222323222228888880
8111122333232333332223233222888888880
8111122322222333322222332288888888880
8881112222222333221188888888888888880
8888112122222332218888888888888888880
8888881111222233218888888888888888880
8888888111123321188888888888888888880
8888888811122331188888888888888888880
8888888111123321888888888888888888880
8888888111122322188888888888888888880
8888818811123322288888888888888888880
8888811111112232228888888888888888880
8888111111122333338888888888888888880
8888111881112233332888888888888888880
8888818111112223322888888888888888880
8888888111122223332888828888888888880
8888881122112223321888888888888888880
8888888112112222321888888888888888880
8888111111111222311888888888888888880
8888111122111222221888888888888888880
8888181211212222211888888888888888880
8888881112211222211188888888888888880
8888881122222222111888888888888888880
8888881112222222211888888888888888880
8888811123322222118888888888888888880
8888811122322112118888888888888888880
8888111233331128888888228888888888880
8881111233111122288888228888888888880
8881811111188822888882288888888888880
8888881818888888888882288888888888880
8888888188888888888888888888888888880
8888888888888888888888888888888888880
8888888188888888888888888888888888880
8888888888888888888888888888888888880
8888888888888888888888281188888888880
8888888888888288888822222188888888880
8888888888888888888812323228888888880
8888888888888888888112333211882228880
8888888888888882811111223321112328880
8888888888888222222111122332222228880
8888888888882223322122122233322888880
8888888888882222211112223233332118880
8888888888888823218111233233221111880
8888888888882823288812223333332211180
8888888888882882288811122323322212180
8888888888882282882881112343333222180
8888888888888112222888112433433221880
8888888888888128822881112434333321880
8888888888882288888888122444322228880
8888888888888888828281234443332188880
8888888888888888228281233444332188880
8888888888888888218882233334322288880
8888888888888888288823222233221888880
8888888888888888888233324433321888880
8888888888888888882232223322221888880
8888888888888888882322233211221888880
8888888888888828882223223212228888880
8888888888888888881222112323328888880
8888888888888288881211882223228888880
8888888888888888888218822222228888880
8888888888888888888228332211288888880
8888888888888888822238822288288888880
8888888888888888882233882338888888880
8888888888888888888888833388888888880
8888888888888888888888888888888888880


[▼次のスレッド]
INCM/CMT
Cyclamen v3.72